Presentations

16 November 00:40
Our presentation will be divided into two parts. The first part will focus on how we chose localization providers, what our quality criteria are, and how localization has impacted the company. The second part will focus on our process for ensuring that we have high-quality localizations delivered on time and how we handle daily operations.
16 November 09:00
Our presentation will be divided into two parts. The first part will focus on how we chose localization providers, what our quality criteria are, and how localization has impacted the company. The second part will focus on our process for ensuring that we have high-quality localizations delivered on time and how we handle daily operations.
16 November 09:00
G5 Games develops F2P games that are localized into 15 languages. The company cannot employ 200 native linguists in house, therefore it has to work with localization outsourcers. In the report, I will tell how work is organized at our company's localization department. I will describe the problems that we face and how we solve them and reveal the core principles that we follow when developing interaction with localization outsourcers.
19 November 09:15
Companies want their products to be received positively by people from various cultural backgrounds. Sometimes they make an effort in advance to ensure that their content will meet users’ expectations, and sometimes they simply react to complaints and legal issues. At this round table we will discuss the kinds of problems encountered by game and software developers when their content does not meet the expectations of users from various countries and cultures and how they solve these problems.